

The Shared Stash will now have three tabs rather than one, the Compare tooltip can now be toggled on or off, the Automap will have new assets to improve readability, and there will now be a single Map option with three settings - left-minimap, right-minimap, and center-fullscreen - to help remove confusion.Diablo II: Resurrected was announced earlier this year at Blizzcon, and it’ll be a faithful remaster of the beloved original game. If desired, players will also be able to keep the original "press and hold" method. Some user interface settings have been adjusted as well, including allowing for item names to be toggled on or off with a press of a button. We’ll be touching on our efforts to make Diablo II: Resurrected more accessible in a later, more detailed blog post." "With these options, players may tweak the visibility of their HUD and graphics, finding the ideal balance between beautiful and gritty, or whatever their preference may be.

"From auto-gold pick up, large font modes, UI scaling (for PC players), and gamma/contrast settings to enhance readability, we’ve taken strides to equip players with customization options to suit their needs," Blizzard writes. Many Quality of Life changes will be added following the Technical Alpha, and many of them are focused on accessibility.

Mana and Health animations now better align with the filing of the globes, and item colors have been amplified to "bring out the more brilliant colors, bring more attention to the focus point(s), and add clarity to the image." The Paladin's Holy Freeze has also been adjusted to represent its "distinct wispiness and colors from the original," Monster Targets underwent a color revision based on feedback, and more. Lightning's VFX has been enhanced with "a whiter and thicker visualization that is more reminiscent of the original VFX," and Blizzard has been adjusted to "better capture the destructive force of the original." Some of the changes to Art & Visuals following feedback include the Sorceress' Lightning and Blizzard spells. The team began by explaining that they have taken "great care to advance the visuals of monsters, heroes, items, and spells while preserving the familiar aesthetic of the original." In this mission, Blizzard wants to appease long-time fans of the game as well as new fans who they hope will feel "the same wonder and awe felt by fans two decades ago."
